Residential Buildings
The Residential Buildings are the places where the Skilled Workers will need to go to rest when their working shifts are over.
Last updated
The Residential Buildings are the places where the Skilled Workers will need to go to rest when their working shifts are over.
Last updated
The Residential Buildings are working similar to the Resource Buildings.
While the Resources Buildings represent the workplace of the Skilled Workers, the Residential Buildings represent the place where they rest after completing their working shifts.
Unlike Resources Buildings, where there is a wage that Skilled Workers receive for their work, in the case of Residential Buildings, the Skilled Workers will have to pay a rent in order to benefit from residential services.
Each rental contract period is 7 days
You will be able to renew a Residential Building land rental contract if you are also the land owner
You will be able to renew a Residential Building land rental contract when the rental contract is over or if there is less time than that buildings rest level left in the land rental contract
Any level Skilled Worker can go into any Residential Building (ie: a level 3 Skilled Worker can go in a level 1 Residential Building)
As you upgrade your Residential Building, the rest time will decrease or capacity will increase
A Speed Up added to a Residential Building will affect each Skilled Worker's rest assigned to that Residential Building
Each rest will cost the residential business owner 15 energy
When in another Realm, you can click the "Home district" button and it will get you in your home district
2. You will see all the Residential Buildings from the district if you click the "Show all residential buildings" filter
The Skilled Worker is assigned to a Resource Building to work
The Skilled Worker shift is complete
The Skilled Worker needs to be added to a Residential Building. This is where the Skilled Worker owner will need to feed their worker (with NOVOF) and pay for the rest (with OBSD)
The Skilled Worker needs to be awaken from Residential Buildings
The Skilled Worker is ready be assigned again to a Resource Building
The name of building
The username of building
The level of building
The number of vacancies in the Residential Building
The costs per rest at Residential Building
The Skilled Worker NFT Cards :
The mint # number
The Skilled Worker's level
The image of the Skilled Worker
The title of the Skilled Worker
The food cost for feeding for that level Skilled Worker
The "Select" button to select the Skilled Worker
7. The button to add the Skilled Workers to the Residential Building. It will be greyed out until the Skilled Workers are selected
Select the Skilled Workers you want to add to the Residential Building
The "Add Skilled Worker(s)" button becomes active once you selected the Skilled Workers
The Modal Title
The summary of the Skilled Worker's costs being added. This will show the number of the Skilled Workers for that level and the appropriate costs for Food and Obsidian
The total cost to be spent
The "Rest Workers" button - to Feed and Rest workers. The resource costs are then deducted from the Skilled Workers owner if successful. This is where when we will deduct the energy cost from the Residential Building owner also. If the Residential Building owner doesn’t have enough energy, the user will be presented with an error message